Fascinating. Any chance of getting a Mac version?
Project Pastorate (Demo)
A downloadable Visual novel for Windows
On December 31, 999 AD, the Pope Sylvester II, an infamous blasphemer, who received his post by beating the Devil at dice, solemnly celebrated the last Mass. The bell rhythmically tolled the last moments of mankind before the Judgment Day. “Our Father in heaven, save and protect us sinners from the infernal flames and the hellhounds that bared their fangs to tear our souls.” It didn’t help. The end of the world came right on schedule and showed no mercy.
Only a few fortunate managed to escape the cataclysm on a remote and unknown island. This community subsequently spawned the first Pastor, the hierarch under whose government the new state grew and flourished with time.
Eventually, new Pastors came, and with them changed the flock. Changed until the handmade paradise was stricken with the deafening thunderclap — a murder was committed. Then another one and another one… At that time arsons, cattle rustling and robberies began. Gradually, the darkness superseded the sunlight…
Lambs grew weary of being laid under a hatchet, so they cried and crawled to their Pastor, begging the Father to hurriedly deal with the flayers, restore order in the common house. Thus, the Devoters appeared, the hope and support of ordinary people, their defenders and protectors, making silver linings seen to the hearts tormented by injustices.
There is no cold fierce enough, no heat hot enough, no storm or hurricane deadly enough to stop the Devoters from fighting the wicked with seething zeal and ready swords. They live for the sake of their people. And for the sake of their people, they would die. This is their story, unveiled and unadorned, exactly as the Pastorate chroniclers told it over many generations.
- Atmospheric visuals
- Animated and voiced cutscenes
- Genuine and original characters
- Lifelike dialogue
- Immersive soundtrack
- Enthralling battle system
- Multiple endings depending on your moral choices
"First, love dies. Then hope is gone. There's only one thing immortal — faith. Faith will stay alive and roam the Earth forever, even after the last human's breath. The stones and the wind will treasure it until new souls come, ready for His words, eager to let them in. Thus spoke the Pastor. And our faith grew stronger."
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|Published||30 days ago|
|Genre||Visual Novel, Adventure, Card Game, Interactive Fiction|
|Tags||artgame, Crime, Dark, Detective, Multiple Endings, Story Rich|
|Average session||About a half-hour|
Unpack and launch.
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wow that was something else i really enjoyed the mixed personalities in the characters ^_^ .. waiting for the full game
Thanx for your vid) Pls tell us what platform did you play it on? "Cos it's not supposed to have these black bars at the sides of the screen.
Thanx for your comment! Yeah, battle system seems a bit tough at first but once you figure out what to do - it becomes easier. Just beat opponent's card with your appropriate card and you should be fine)
I wrote down so many card & counter combos and it still wasn't enough. But with faith... I ended up victorious. :)
Thanx a lot for that vid. Really helps us. Good luck with your channel too)
Amazing art, sound design, voice acting, dialogue and atmosphere, this was a really pleasant surprise! My only gripes are with the combat system feeling somewhat random or that the player doesn't have enough information to make an informed decision. Without that, though, this really is a work of art!
Thanx for your comment! It's really important for us to have such kind of feedback. The battle system has a pattern, trust me) Each opponent's card is beaten by one of ours. You just gotta figure out which one. I know it looks like it's a bit on the hardcore side but that was the initial intention. For those who wouldn't like to really dig in it we added the Skip button. However we might think about maybe making it a bit clearer. Thanx again!
Yeah, I had a feeling that there was at least one card would win each time but it seems like there is no effective way to determine which that is each time without already having the knowledge. So for a player with no experience of the card being played against it is essentially random chance until you learn all possible card combinations.
My only concern at the moment is that maybe we should grant the player 3 lives instead of 2. This way he/she has a bigger room for maneuver, this way it will be a bit easier to try more cards before dying.
Actually it was a real pleasant surprise that someone made a video about PP this fast. That's really cool. Also you didn't get to turn the music on ) It's there, down below in the pop-up menu. If you liked the art-style, you'll probably like the soundtrack too)